NYC · CORE studio @ Thornton Tomasetti
Shandon Herft
Computational designer turning complex geometry into buildable systems — through custom tools, BIM workflows and code for supertall towers, airports and stadiums.
About
Computation, BIM and the buildings in between.
I’m a computational designer in the CORE Modeling Group at Thornton Tomasetti’s CORE studio, where I apply advanced computational and BIM methods to high-complexity projects — from supertall skyscrapers and international airports to major league sports venues and cultural institutions.
I hold a Master of Science in Computational Design from Carnegie Mellon, and a Bachelor’s in Architecture and a Master’s in Construction Management from Illinois Tech. Along the way I’ve worked with KPF, Gensler, PALMA and SOBHA, and my research sits where robotics and virtual reality meet architecture.
- 10+
- major projects
- 5
- firms & agencies
- 3
- degrees
- Grasshopper
- Rhino3D
- Revit
- C#
- Python
- Unity
Thesis
Featured work · Carnegie Mellon
JointLab
A VR framework for early robotics education in architectural fabrication.
My thesis developed a bidirectional interaction framework connecting Grasshopper, RobotStudio, Unity and the Meta Quest 3 — bringing robotic fabrication into virtual reality as a hands-on way to learn.
- Grasshopper
- RobotStudio
- Unity
- Meta Quest 3
Get in touch
Let’s build something.
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